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Research on Interactive Co-creation in Horror and Thriller TV Series
#InteractiveMedia, #Horror&Thriller, #UserCo-creation

What Motivates Players to Keep Playing Celeste Despite Repeated Failures
#Player Motivation, #LevelDesign

Local canon Diary Aalto24
#Play Diary, #Personal Reflection

PV and Public Opinion Analysis of Open-World Martial Arts Games
#OpenWorld, #PublicOpinion, #MarketingAnalysis

Where the Exquisiteness of "A Guidebook of Babel" Comes From
#Art Design, #Picture Book Puzzle

How "Sanfu" Combines Chinese Horror Puzzles with Storytelling
#Chinese Suspense, #Narrative Presentation

Emotional Experience: How Volcano Princess Immerses Players in the Father Role
#Emotional Design, #Simulation
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Similarities and Differences in ARPG Mobile Games: A Case Study of Honkai Impact 3rd
#ARPG, #GameMechanics, #HonkaiImpact3rd
