// AI CREATIVES

WORKING WITH AI

I have been working with generative AI since 2022 — mostly exploring what it can do inside the game-art pipeline (image and video generation), and lately building experimental mini-games with Claude Code and Codex.

I have also partnered with Kling AI and MiniMax as a content creator. Every entry below says exactly where AI was used.

01

EXPERIMENTS & WORKFLOWS

AI workflows built inside real production — pipeline tests, and things that taught me something.

AI Native Simulation Game

A two-month production lab: character-customization AI repaint, AI-generated UI, AI-assisted 3D, and marketing artwork — AI workflows, character systems, and ComfyUI experiments documented as a screenshots showcase.

ComfyUIAI WorkflowProduction
Open the AI Lab

Kotodama 言灵 — AI 语音游戏 · AI Voice Game

Early prototype work for Call Me Sensei, the voice-first language-learning game: a unified character concept and all animation clips generated with Luma Dream Machine and Kling AI, plus a live LLM persona and real-time emotion-mapped voice. One-day hackathon build.

Luma Dream MachineKling AIReal-time TTS
View the full breakdown

Game Promotion Video — Made in 2 Hours

A team speed-run: roughly two hours from idea to a finished 36-second promo for a pirate-adventure game concept — character close-ups, gameplay-style beats, and a title-card ending, with the shots generated by AI video (Google Veo).

AI VideoGoogle Veo2-Hour Speed-run
Pitch 1/4 — the hook: a 2-minute AI horror social game.
Pitch 1/4 — the hook: a 2-minute AI horror social game.

Nocturne Zoo 深夜动物园 — AI Social Horror

A 2-minute online multiplayer horror game for 3–10 players: take a selfie, answer three eerie questions, get judged into an animal identity — then survive the AI Monitor's flashlight by obeying its rules. Your phone is the controller. Built as a hackathon team project, April 2026.

AI HorrorOnline MultiplayerRule-Based HorrorHackathon
02

MADE WITH AI

Artworks and game content where AI is part of the craft — always disclosed, never a shortcut past the eye.

Thankfulness Post component set — word stamps, chance stamps, and letter cards

Thankfulness Post — Board Game

A letter-sending party game about finding gratitude inside bad days, designed and playtested through four major versions.

All word stamps, chance stamps, and letter cards were generated with Midjourney, then vector-cleaned and laid out in Illustrator.

MidjourneyIllustratorBoard Game
View the case study
Who is Ruby — character design board with silhouette, expressions, and turnarounds

Ruby Ran Away From Home — AI Concept Suite

The character concept art for Ruby, the runaway vampire girl, was generated with AI and developed into the game's visual direction — together with an AI-generated concept video.

AI Concept ArtAI Concept VideoGame Art
Open the Ruby project
03

CODING TOOLS

Tools and scripts I write to put AI to work inside real pipelines.

Portfolio tutorial slides — what AI website building changes

Portfolio Tutorial — AI Website Series

A tutorial series on building a portfolio website with AI, published on Douyin and RedNote — 700K+ combined views.

Tutorial700K+ viewsDouyin · RedNote
Open the tutorial
Signal Arcade — games and AI updated daily

Signal Arcade — Game × AI News Desk

A daily briefing workbench I vibe-coded to keep up with the industry: five game stories and one AI update every day, from Chinese and global sources, with editor summaries and reading progress.

Vibe CodingDaily BriefingWeb App
Open Signal Arcade
2025 Game Dev Wrapped — annual report site

2025 Game Dev Wrapped

A Wrapped-style annual report of my 2025 game-dev year, vibe-coded as an interactive scrolling site.

Vibe CodingAnnual Report
Open the 2025 report

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