/TA_TOOLS/01_CHARACTER_CUSTOMIZATION_AI_REPAINT.tool01 / 04

Inspired by Tomodachi Life: players who can't draw still get a face they like. I trained a LoRA on faces I painted for my model's UV, and connected ComfyUI to Unity.

VIEW PIPELINE →
#Unity#ComfyUI#SDXL#ControlNet#HTTP Bridge
// LIVE
/TA_TOOLS/02_GODOT_EXPORT_TOOLS.tool02 / 04
// BLENDER → GODOT

Godot Export Tools

A Blender add-on that adds Godot's collision suffixes for you, so props arrive in the engine with collision already set up.

OPEN PROJECT PAGE →
#Blender#Python#Godot#glTF#Pipeline
Godot Export Tools
// PREVIEW
/TA_TOOLS/03_ASSET_HEALTH_CHECK.tool03 / 04
// BLENDER ADD-ON

Asset Health Check

A Blender add-on that checks AI-generated models against my asset rules, fixes what's safe, and exports them for Unity.

VIEW WORKFLOW →
#Blender#Python#bmesh#FBX#Unity URP
Asset Health Check
// PREVIEW
/TA_TOOLS/04_AI_UI_WORKFLOW.tool04 / 04
// AI × FIGMA × UNITY

AI UI Workflow

A pipeline that keeps AI-generated UI in the game's style and interaction logic. I do the layout; AI does the repaint.

VIEW WORKFLOW →
#Scenario#Figma#Unity URP#Design principles
AI UI Workflow
// PREVIEW
// MAKING THINGS WEIRD AND WONDERFUL

Yuchen Hu.

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