01 / 04
// UNITY + COMFYUI
Character Customization AI Repaint
Inspired by Tomodachi Life: players who can't draw still get a face they like. I trained a LoRA on faces I painted for my model's UV, and connected ComfyUI to Unity.
VIEW PIPELINE →#Unity#ComfyUI#SDXL#ControlNet#HTTP Bridge
02 / 04
// BLENDER → GODOT
Godot Export Tools
A Blender add-on that adds Godot's collision suffixes for you, so props arrive in the engine with collision already set up.
OPEN PROJECT PAGE →#Blender#Python#Godot#glTF#Pipeline
03 / 04
// BLENDER ADD-ON
Asset Health Check
A Blender add-on that checks AI-generated models against my asset rules, fixes what's safe, and exports them for Unity.
VIEW WORKFLOW →#Blender#Python#bmesh#FBX#Unity URP
04 / 04
// AI × FIGMA × UNITY
AI UI Workflow
A pipeline that keeps AI-generated UI in the game's style and interaction logic. I do the layout; AI does the repaint.
VIEW WORKFLOW →#Scenario#Figma#Unity URP#Design principles
// MAKING THINGS WEIRD AND WONDERFUL
Yuchen Hu.
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