Nov 2022 - Apr 2023
NetEase Games
Community and event design for Harry Potter: Magic Awakened.

DEVELOPER WRAP
A yearly memory of my creative practice, like a personal Steam recap: what I made, what I played with, what changed, and what I want to carry forward.
DEVELOPER LOG
Hi, I am Yuchen Hu, a game designer and artist. My work moves between game design, game art, research, AI-assisted workflows, and playable systems that turn observations into interaction.
My path has moved from community and research work into game design, game art, AI-assisted production, and open-world interaction. I care about the moment when an insight becomes a system, and a system becomes something players can feel.
Nov 2022 - Apr 2023
Community and event design for Harry Potter: Magic Awakened.
May - Nov 2023
Game research, ARPG insights, IP branding, and interaction design solutions.
Jul - Nov 2025
AI semantics, open-world gameplay, and Unreal visual integration.
Mar - May 2026
Character customization systems and AI-assisted art asset workflows.

Tencent Games / May-Nov 2023

Game Design and Game Art / 2022-Now

AI Native Game / Labs
Instead of repeating every project in detail, this section keeps the work visible as a compact evidence wall: what I explored, what it became, and which moments were recognized.

Winner of Gold Medal, Design Day Marathon.

Certificate of completion for the 2024 Tencent Game Art College Open Course.

Third Prize, Student Sustainable Design Competition.

Silver Award, FA International Frontier Innovative Art Design Competition.

Awarded in a Zhongguancun competition; a VR project about guiding a shepherd through a mythic forest journey.

Grand Closing, Green or City, Journey of a Magic Drop, and Gift Gnome mark my fast-prototyping practice.