// about

WHO AM I?

I'm Yuchen Hu. A technical artist who lives in the seam between gameplay, shader code, and “that looks weird, ship it.” Real-time worlds, tools that artists actually want to open, the occasional shader that makes the GPU sweat. Currently coloring the world one ink splash at a time. I work across Unity, Unreal, and custom engines — building shaders, tools, and gameplay VFX that bridge art and engineering. When I'm not splashing pixels, I'm probably playing too much Splatoon or making something ridiculous in Houdini.

// say hi
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// MAKING THINGS WEIRD AND WONDERFUL

YUCHEN HU.

© 2026 — ALL RIGHTS RESERVED
// MADE WITH INK

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