I'm Yuchen Hu.
A technical artist who lives in the seam between gameplay, shader code, and “that looks weird, ship it.” Real-time worlds, tools that artists actually want to open, the occasional shader that makes the GPU sweat. Currently coloring the world one ink splash at a time.
I work across Unity, Unreal, and custom engines — building shaders, tools, and gameplay VFX that bridge art and engineering. When I'm not splashing pixels, I'm probably playing too much Splatoon or making something ridiculous in Houdini.