
CONCEPT / DIRECTION / 3D ANIMATION
Checkmate
Now a standalone project: the full concept animation with its Figma process archive.
Open project page ↗MIGRATED ARCHIVE / REAL PROJECT BREAKDOWNS
Selected animation, 3D presentation, cinematic, and environment studies — rebuilt from the original project content.

PROJECT VIEW
This archive preserves the process behind earlier work rather than reducing it to a short introduction. Each section records the verified context, scope, and available visual evidence; the more complete studies also restore their original production path.

CONCEPT / DIRECTION / 3D ANIMATION
Now a standalone project: the full concept animation with its Figma process archive.
Open project page ↗
2D ART / SPINE ANIMATION
A fast-paced platform shooter set inside a popcorn projector. The project was my first time learning Spine while producing the game’s 2D art for a TapTap Game Jam team.
MY ROLE / SCOPE2D Art & Spine learning; team credits are preserved on the project page.
Open playable project ↗

BLENDER EEVEE / STYLIZED 3D RENDERED LIKE 2D
Now a standalone project: the interactive 3D card, render videos, and the toon-shader breakdown.
Open project page ↗
BLENDER / VEHICLE & CAMERA ANIMATION
Now a standalone project: the full rig-to-render breakdown of the 20.7-second chase film.
Open project page ↗
UNREAL ENVIRONMENT / LOOK DEVELOPMENT
Now a standalone project: the rainy Unreal street from white-box to final atmosphere.
Open project page ↗KEEP EXPLORING