MIGRATED ARCHIVE / REAL PROJECT BREAKDOWNS

Earlier Work

Selected animation, 3D presentation, cinematic, and environment studies — rebuilt from the original project content.

  • 2022–2025
  • Animation
  • 3D Art
  • Environment & Look Development
Rainy Cyberpunk City environment study

This archive preserves the process behind earlier work rather than reducing it to a short introduction. Each section records the verified context, scope, and available visual evidence; the more complete studies also restore their original production path.

Checkmate 3D animation still

CONCEPT / DIRECTION / 3D ANIMATION

Checkmate

Now a standalone project: the full concept animation with its Figma process archive.

Open project page
Popcorn Projection illustrated title art

2D ART / SPINE ANIMATION

Popcorn Projection

A fast-paced platform shooter set inside a popcorn projector. The project was my first time learning Spine while producing the game’s 2D art for a TapTap Game Jam team.

  • Oct 2024
  • Unity
  • TapTap Game Jam
  • Art — Yuchen

MY ROLE / SCOPE2D Art & Spine learning; team credits are preserved on the project page.

Open playable project
Popcorn Projection character and Spine artwork
Character art, layered stage design, and the project’s animated popcorn cast.
Rose 3D card effect study

BLENDER EEVEE / STYLIZED 3D RENDERED LIKE 2D

Rose — Interactive 3D Card

Now a standalone project: the interactive 3D card, render videos, and the toon-shader breakdown.

Open project page
Car Chase Animation final night render

BLENDER / VEHICLE & CAMERA ANIMATION

Car Chase Animation

Now a standalone project: the full rig-to-render breakdown of the 20.7-second chase film.

Open project page
Cyberpunk City rainy street environment

UNREAL ENVIRONMENT / LOOK DEVELOPMENT

Cyberpunk City

Now a standalone project: the rainy Unreal street from white-box to final atmosphere.

Open project page

More Game Art

// MAKING THINGS WEIRD AND WONDERFUL

YUCHEN HU.

© 2026 — ALL RIGHTS RESERVED

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