BLENDER EEVEE / STYLIZED 3D RENDERED LIKE 2D

Rose — Interactive 3D Card

A standalone project page migrated out of the Earlier Work archive.

Rose 3D card effect study

The complete breakdown lives below, preserved exactly as documented.

Rose 3D card effect study

BLENDER EEVEE / STYLIZED 3D RENDERED LIKE 2D

Rose — Interactive 3D Card

An art test for a narrative-driven card game pitch about prediction and the butterfly effect: a tarot-style Rose card built fully in 3D — a Geometry Nodes rose sealed under a glass dome on an emissive rune pedestal — toon-shaded in real time so it reads as 2D illustration until the card rotates.

  • Blender EEVEE
  • Geometry Nodes rose
  • Toon shader + inverted-hull outline
  • Aalto Game Project pitch

MY ROLE / SCOPEModeling, procedural toon shading, Geometry Nodes setup, and lighting.

EEVEE toon shader node graph
The full EEVEE toon-shader node graph behind the rendering-like-2D look.
Rose card — watch it bloom · drag to rotate
Card view, lineart pass — the wireframe reading of the scene, from the pitch deck.
Card view, final toon render — petals animated in real time.

ARCHIVE NOTEThe in-browser model plays the real Geometry Nodes growth animation (bloom) with textures baked from the original toon shaders. The procedural outline can't survive glTF, so the video shows the exact EEVEE look.

More Game Art

// MAKING THINGS WEIRD AND WONDERFUL

YUCHEN HU.

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