// AI CREATIVES

WORKING WITH AI

I have been working with generative AI since 2022 — mostly exploring what it can do inside the game-art pipeline (image and video generation), and lately building experimental mini-games with Claude Code and Codex.

I have also partnered with Kling AI and MiniMax as a content creator. Every entry below says exactly where AI was used.

01

EXPERIMENTS & WORKFLOWS

AI workflows built inside real production — pipeline tests, and things that taught me something.

AI Native Simulation Game

A two-month production lab: character-customization AI repaint, AI-generated UI, AI-assisted 3D, and marketing artwork — AI workflows, character systems, and ComfyUI experiments documented as a screenshots showcase.

ComfyUIAI WorkflowProduction
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Kotodama 言灵 — AI 语音游戏 · AI Voice Game

Early prototype work for Call Me Sensei, the voice-first language-learning game: a unified character concept and all animation clips generated with Luma Dream Machine and Kling AI, plus a live LLM persona and real-time emotion-mapped voice. One-day hackathon build.

Luma Dream MachineKling AIReal-time TTS
View the full breakdown →

Game Promotion Video — Made in 2 Hours

A team speed-run: roughly two hours from idea to a finished 36-second promo for a pirate-adventure game concept — character close-ups, gameplay-style beats, and a title-card ending, with the shots generated by AI video (Google Veo).

AI VideoGoogle Veo2-Hour Speed-run
Pitch 1/4 — the hook: a 2-minute AI horror social game.
Pitch 1/4 — the hook: a 2-minute AI horror social game.

Nocturne Zoo 深夜动物园 — AI Social Horror

A 2-minute online multiplayer horror game for 3–10 players: take a selfie, answer three eerie questions, get judged into an animal identity — then survive the AI Monitor's flashlight by obeying its rules. Your phone is the controller. Built as a hackathon team project, April 2026.

AI HorrorOnline MultiplayerRule-Based HorrorHackathon
02

MADE WITH AI

Artworks and game content where AI is part of the craft — always disclosed, never a shortcut past the eye.

Thankfulness Post component set — word stamps, chance stamps, and letter cards

Thankfulness Post — Board Game

A letter-sending party game about finding gratitude inside bad days, designed and playtested through four major versions.

All word stamps, chance stamps, and letter cards were generated with Midjourney, then vector-cleaned and laid out in Illustrator.

MidjourneyIllustratorBoard Game
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Who is Ruby — character design board with silhouette, expressions, and turnarounds

Ruby Ran Away From Home — AI Concept Suite

The character concept art for Ruby, the runaway vampire girl, was generated with AI and developed into the game's visual direction — together with an AI-generated concept video.

AI Concept ArtAI Concept VideoGame Art
Open the Ruby project →
03

CODING TOOLS

Tools and scripts I write to put AI to work inside real pipelines.

Portfolio tutorial slides — what AI website building changes

Portfolio Tutorial — AI Website Series

A tutorial series on building a portfolio website with AI, published on Douyin and RedNote — 700K+ combined views.

Tutorial700K+ viewsDouyin · RedNote
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Signal Arcade — games and AI updated daily

Signal Arcade — Game × AI News Desk

A daily briefing workbench I vibe-coded to keep up with the industry: five game stories and one AI update every day, from Chinese and global sources, with editor summaries and reading progress.

Vibe CodingDaily BriefingWeb App
Open Signal Arcade →
2025 Game Dev Wrapped — annual report site

2025 Game Dev Wrapped

A Wrapped-style annual report of my 2025 game-dev year, vibe-coded as an interactive scrolling site.

Vibe CodingAnnual Report
Open the 2025 report →

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