SERVICE DESIGN / TOURISM / AUGMENTED REALITY

Peach-Blossom Springs

An AR tourism and service design project that translates a classical imaginary landscape into an interactive cultural experience.

Peach-Blossom Springs project header
Service DesignTourismAugmented Reality
01

Experience the AR Prototype

02

Research

From cultural setting to visitor journey

The project frames tourism as a guided discovery experience: research, cultural cues, and visitor needs are mapped before defining the AR interaction system.

According to legend, when Sun Wukong (the Monkey King) made his journey back to Flower-Fruit Mountain after wreaking havoc in the Heavenly Palace and getting drunk, he passed through Yangshan, mistakenly thinking it was his home. During this time, he dropped two peaches, which took root and grew into the origin of the water peach in this region. So, I took the monkey as the Intellectual Property image of Yangshan and created the game's story and interactions based on this concept.

The Space We Redesign

This game is created based on a real physical space, specifically, the space area at Yangshan Village's Peach Culture Innovation Center, which primarily features peach orchards. I collaborated with students specializing in environmental design. They conducted the site analysis and planning, while I conducted research on local features and user needs. Together, we integrated these aspects to design the interactive flow of the AR space.

Aerial photo of the site with the redesign area outlined in red
The red line area is the site we will redesign
Site plan render highlighting the redesigned section in green
The green area is the section we have redesigned

Culture Symbol

Whenever Yangshan is mentioned, peach culture is inevitably part of the conversation. This culture encompasses more than just the agricultural heritage of succulent honey peaches; it also includes the folk culture of local peach wood carving and the distinctive cultural identity shaped by the region's volcanic landscape.

Photo strip of local culture symbols: peaches, volcanic landscape, wood carving
03

Analysis

Ecnomic

"Internet Celebrity(IC) Economy"

ICConsumerBrand

Social

"Cultural Dissemination"

EducationLocal CultureCulture Tourism

Service

"Personalization"

Different routesDifferent audiencesSpecial Travel

Technology

"Human Centered Technology"

TechnologyHuman-centeredHCI
04

Product Define

Insight

Storyboard comic: Where should we go for the weekend? Let's find some beautiful places! I'm so tired of work!
Character Introduction
Peach Knowledge Sharing
Offline Photographing
Augmented Reality Game

"A novel AR weekend, just immerse yourself in 'Peach-Blossom Spring'."

StoryBoard

Storyboard sheet of the AR visitor journey

Strategic Goal

  1. Make the distances between attractions more engaging with AR check-ins.
  2. Disperse foot traffic with scattered task locations, allowing visitors to explore and play games simultaneously, combining education with entertainment.

User Flow

05

Visual Design

Wuxi, situated downstream of the Silk Road's Grand Canal, is known for its many docks and has earned the title of "Jiangnan Water Town." I placed the story in Yangshan Wharf and used peaches as a medium, crafting a set of small animals responsible for transporting different varieties of peaches as the local IP characters.

Monkey character art

Monkey

Energetic and lively, guarding the largest White Phoenix peach.

Cat character art

Cat

Shy and easily blushes, guarding the slightly reddish Lakeview Honeydew nectarine.

Fox character art

Fox

Graceful and elegant, guarding the beautiful White Flower nectarine.

The story of the monkey and Sun Wukong stealing celestial peaches corresponds, so chosen as the main IP character.

Illustrated interface scene of Yangshan Wharf
06

3D Animation

Wrong
Right
Crying
Speaking

Modeling and Texture Painting

Monkey character model, front and side
UV layout of the monkey model
UV layout
Posed monkey character

Rigging and Animation

Monkey rig with tail bones
Tail Bones — Applied a separate skeletal layer to animate the tail individually.
Shape key controls for the eyes
Shape Keys — Use Shape Keys to control the eyes.
07

AR Interaction Design

iPad Device Design

AR interactive devices can be tiring for players to hold for extended periods. Therefore, I designed an iPad protective case specifically for AR use. This reduces the burden on players while meeting the requirements of our game.

iPad protective case design with handle, attack props and detector
In-game capture screen
Players can capture peaches by switching during the game.
Main interface screen
Display the main interface of the game to help players locate the mission locations.

Arduino Test

Used Arduino to simulate tool and detector interactions. The ultrasonic detector controls lights and a servo motor based on distance. A tilting sensor and servo switch tools, and dot matrix changes simulate different device states.

Arduino breadboard prototypeArduino prototype with servoDetector prototype detailArduino prototype in handDot matrix state displayDetector texture bake variations

*Tested the device's feasibility with Arduino to refine the AR concept. The specific AR interactions for the game were implemented using Unity.

08

Final Design

Rendered site plan of the redesigned Yangshan peach orchard area

0. Entrance

The monkey tells you that he has lost his peach and hopes you can help him find it.

Final presentation boards
Final presentation boards
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// MAKING THINGS WEIRD AND WONDERFUL

YUCHEN HU.

© 2026 — ALL RIGHTS RESERVED

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