ATMOSPHERIC · VISUAL NOVEL
MACHINA'S MUSE
Explore a strange machine-led world through movement, choices and quiet horror.

// PLAY
DOWNLOAD THE BUILD
A 3D atmospheric visual-novel and simulation project with an unsettling mechanical tone.




// 3D → 2D
GAME POEM DESIGN REPORT
The full design report behind the game poem, condensed from the original documentation: inspiration, research, storyboard, prototype tests, emotional rhythm, and the art pass.






// ABOUT
ABOUT THE GAME
A game-poem project conveying the emotional journey of breaking free from societal constraints and expectations, embracing self-awareness, and celebrating women's strength and individuality — all set in an oppressive atmosphere with a hint of fear.
All character models and textures were designed and created by Yuchen. The factory background uses Quixel assets; the other 3D models are hand-made. Interactions were built with Playmaker, and the first level's physics system was developed with AI-assisted code (Deepseek).
// TEAM

