
GAME SYSTEM / COMBAT READABILITY
Roguelike System Design
The core loop combines exploration, reporting, weapon switching, random rewards, permanent death, and level-based enemy escalation. The original breakdown maps those systems into a readable progression rather than presenting the prototype as a black box.
- Top-down ARPG
- Random rewards
- Four-level loop
MY ROLE / SCOPEConcept design and gameplay visualization documented on the original portfolio page.












